These are shaders I have written for XSI. Most are free, but BHairy is commercial.
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BHairy
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Binder 1.1 for XSI 6+Binder 1.1 for 5.11Displacement alternative. Binds a base object in XSI to a high-poly sculpted object file. Animate and deform the base version in XSI. At render time the sculpted version is rendered. XSIBase thread |
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zbumpBump mapping shader. Just plug a texture or two into the inputs.
Note: As of XSI 6.01, zbump is included with Softimage XSI as the new bump node. |
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solid volumeBasic ray-marcher. Can use procedural input or volumetric datasets (See volume loader below). It can do limited non-solid ray-marching but you probably want to check out Binary Alchemy Volume shaders if you want something production-worthy for that. solid volume basic example scenesolid volume non-solid example scene XSIBase thread |
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volume loaderLoads 3D volumetric datasets (such as medical cross-sectional imaging data). This can then be rendered using Solid Volume ("Direct Volume Rendering").
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ParallaxSteep Parallax shader. This can achieve displacement-like effects, except at the edges of an object. It uses a local ray-marching method around the ray-object intersection point rather than displacing geometry. It seems like it's usually slower than displacement.
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FramestampAddon with output shader which will overlay text. Options include frame number, time, and render time; current date and time; XSI and MR versions; scene name; as well as arbitrary text input. This uses the FreeType library and can display .ttf fonts. |
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Vector DisplacementThis addon allows you to generate and apply displacement maps which displace in arbitrary directions, not just along the surface normal.
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Using the shaders? Why not consider a donation? Thanks!
These shaders were all written by Daniel Rind. I made slight changes in two of the shaders' source for 64-bit compiling. I have included the altered cpp's. You should be able to use the same spdl's that came with the 32 bit versions. These are supplied as-is. The only one I have personally used is muhHair, which seems to work well.
Here is the muh website .